настройка автосборки
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@@ -44,7 +44,7 @@ jobs:
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- name: Build Linux Shipping
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run: |
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ENGINE_DIR="/opt/unreal-engine/UE-5.8.1"
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PROJECT="$(pwd)/YourGame.uproject"
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PROJECT="$(pwd)/Game_2.uproject"
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"$ENGINE_DIR/Engine/Build/BatchFiles/Linux/Build.sh" \
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YourGame Linux Shipping \
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@@ -52,7 +52,7 @@ jobs:
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-NoP4 -UTF8Output -Clean
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# Архивация билда
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ARCHIVE_NAME="YourGame-Linux-${{ github.sha::7 }}.tar.gz"
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ARCHIVE_NAME="Game_2-Linux-${{ github.sha::7 }}.tar.gz"
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tar -czf "$ARCHIVE_NAME" \
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-C Binaries/Linux \
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YourGame-Linux-Shipping \
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@@ -84,7 +84,7 @@ jobs:
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shell: cmd
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run: |
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set ENGINE_DIR=C:\Program Files\Epic Games\UE_5.8.1
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set PROJECT=%CD%\YourGame.uproject
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set PROJECT=%CD%\Game_2.uproject
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call "%ENGINE_DIR%\Engine\Build\BatchFiles\Build.bat" ^
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YourGame Win64 Shipping ^
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@@ -92,7 +92,7 @@ jobs:
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-NoP4 -UTF8Output -Clean
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:: Архивация
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set ARCHIVE_NAME=YourGame-Win64-%GITHUB_SHA:~0,7%.zip
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set ARCHIVE_NAME=Game_2-Win64-%GITHUB_SHA:~0,7%.zip
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powershell Compress-Archive -Path "Binaries\Win64\*" -DestinationPath "%ARCHIVE_NAME%"
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echo LINUX_ARTIFACT=%ARCHIVE_NAME% >> %GITHUB_ENV%
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@@ -9,3 +9,7 @@ CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=01A00AC6F0CF762A9C2326BFE6D75031
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[/Script/UnrealEd.ProjectPackagingSettings]
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bGenerateChunks=True
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